From Monday June 24th through Friday July 5th, bring your report card with good grades to Lazer Gate to earn some rewards for your hard work. Earn Free games, 2 for 1 passes, and/or redemption tickets for prizes at our redemption counter. Limit 3 rewards per report card. End of year/4th quarter/last term report cards only.
College students welcome to participate as well.
How does it work? Have a final grade of an A+ or and A – 1 free game
A- or B+ – one 2 for 1 pass (buy one get one free)
B or B- – 20 redemption tickets.
Don’t have letter grades? We will assign the equivalent the appropriate reward.
You worked hard this school year. Congratulations!
Just like Friday night’s Midnight Madness, Members (Silver or Gold Memberships) will be able to play from 8-Midnight on Saturdays for $17 per player. Availability is limited and does not include the 11:40 game (40 minute game). Due to the 40 minute game this may require the last games be consecutive depending on your start time. At this time there is no restriction on buying the tickets, meaning you don’t have to do so at 7:30 as on Friday. We will validate memberships at the time of purchase. Bring your Membership card if possible.
A codename card alone is not a membership. If you purchased the $5.00 code name card, this offer does not apply. Membership is the Silver ($15) and Gold ($25/Birthday Party) packages only.
Not to be confused with the Friday night special of the same name.
Midnight Madness games are played with the vest and phaser lights off , so each vest looks like it is deactivated. Phaser screens are active in these games. Otherwise this game is the same as Standard Solo.
Color ranked solo is a variant of the Solo game. Every time a player changes rank in the game, their vest and phaser will change color to reflect their position in the list. Red packs are the highest on the list with the cooler colors being lower, purple being the lowest. This game does not use Bases.
This game is based on the Standard Solo game except that all of the bases act as one. When a player deactivates a base, all of the other bases will be deactivated and any players near the bases will be deactivated.
Lazer Gate’s new Pick Up Pads are located on the lower level of the arena. They can be used only when the Pad is activated, which is when the top and bottom panels flash on. The pads are set to go on randomly during the game, so if they are not showing rainbow colors on the top and bottom, then they are idle.
To use the pad you need to walk under it and, using your trigger hand so your sensor hand stays on the sensor, scroll through the power ups and choose one to use. You are exposed to enemy tags while using the Pick Up Pad, and if you get tagged it will lock you out (see image to the left) of the pad for several seconds. If you take your hand off the phaser sensor to choose the power up, you will get the “two hand” warning from the phaser and it will lock you out.
There is a limit to Power Ups, so you could go to a Pick Up Pad later in the game and not find the power up you were looking for.
Ask your game marshal as Pick Up Pads are not active in some game formats, such as most Solo games, or may serve a different purpose.
Laser Tag Mines are devices placed in common “camping” spots within the Lazer Gate arena. The Mines activate randomly, tagging any player within its range. Mines will flash red briefly and beep before activating. When a mine is actively firing it will strobe white and have a continuous beep. If you are unlucky enough to be tagged by a mine you will be deactivated for about 15 seconds and you will lose points.
Pro Tip: The mine will give you a chance to own it briefly. It will flash green which is the only time it can be programmed. Tag the mine while it is green and you will gain its allegiance, temporarily. When you have programmed the mine, the next time it activates it will give you points for any players it tags! Best not to worry about this unless the game is full enough that there are players going by constantly.