Solo games are the ultimate test. You can tag anyone and anyone can tag you. The vests still show one of the three colors, but you can tag them ALL. You can of course still team up with your friends, but they could always shoot you anyway.... Trust no one! Individual scores are what count here.
There are up to three teams, one for each vest color. Each vest cannot tag another vest of the same color, but the other two colors are fair game! Help your team earn the most points for bragging rights!
Zone Infusion is a team base game with power-ups. Whenever you destroy a base, by tagging it a few times in a row, someone on your team will receive a power-up. Power-ups are good for 30 seconds, unless otherwise listed. The power-ups include:
Invincibility- You can't be tagged. Simple.
Rapid-Fire - Your phaser fires at a faster rate, and your deactivation times are also cut in half.
Stealth- Turns off your vest lights so you play in the shadows
Team Tagger- only good for 8 seconds, if you tag one player on an opposing team, they ALL get tagged.
Soccer is a team game, again each team by vest color. Each team will have it's Goal to defend, one of the team bases indicated by the colored beacons hidden in the arena. Each beacon is colored for it's teams vest color, so red beacon is red team's goal, etc.
Each team tries to score points by getting the 'Ball' into the goal. The 'Ball' is an announcement on the vest that has it to let you know YOU HAVE THE BALL. The player with the ball tries to get to the other teams goal without getting hit and then tagging the goal for points. Tagging the player with the ball transfers the ball to the player who did the tagging. So opposing players can steal the ball, or the player with the ball can tag a fellow team member to pass it.
Remember, when you have the ball, your vest will let you, and those around you know it. The arena scorekeeper will announce which team has the ball and when a team scores over the PA system.
Base Defense is a team format where each team is decided by the vest color. In base defense each team must defend their base, a colored beacon in the arena that represents their team color, and also they must attack the other teams bases.
Points can be scored for tagging other teams players like usual, but the most points come from tagging the opposing teams base. The arena scorekeeper will announce when a team's base is under attack and when there have been bases tagged. This is a great team game, requiring the team to work together to defend and attack. Have a plan to avoid being the team who's base gets zapped!
Midnight Madness games are Solo games with a twist. There are NO vest lights active(called Stealth Mode)! Each player can tag each other player, so again, individual glory is the result of the final score.
This is the format used at Zone System Tournaments across the US. (Yes, there are tournaments for laser tag) Each team defends their base and tries to score points off of other team's and their bases. The main difference here is that the phasor fire rate is turned down to 1 shot per second, and denial points are turned on. Denial points are scored when a defending player tags an attacking player who has started to tag a base. When the attacking player tags a base (3 successive tags are required to destroy the base) they lose 500 points for each tag, then gain 2500 points when they destroy the base, making each base worth 1000 points. The denial points come into play when someone tags the attacking player after they have at least 1 tag on the base. The player who tagged the attacker is awarded denial points on top of the usual points. This, along with the 500 points lost for tagging the base make defending the bases a much more important aspect of the game.